We introduce a discrete-time search game, in which two players compete to find an invisible object first. The object moves according to a time-varying Markov chain on finitely many states. The players are active in turns. At each period, the active player chooses a state. If the object is there then he finds the object and wins. Otherwise the object moves and the game enters the next period. We show that this game admits a value, and for any error-term epsilon > 0 , each player has a pure (subgame-perfect) epsilon-optimal strategy. Interestingly, a 0-optimal strategy does not always exist. We derive results on the analytic and structural properties of the value and the epsilon-optimal strategies. We devote special attention to the important...
Abstract This paper deals with a datum search game, where a target reveals his position (datum point...
A minimizing Searcher S and a maximizing Hider H move at unit speed on a closed interval until the f...
AbstractWe define a general game which forms a basis for modelling situations of static search and c...
We introduce a discrete-time search game, in which two players compete to find an object first. The ...
We consider a discrete-time dynamic search game in which a number of players compete to find an invi...
The aim of the investigation is to study discrete searching games in which the players movement is d...
We investigate the problem in which an agent has to find an object that moves between two locations ...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
We investigate the problem in which an agent has to find an object that moves between two locations ...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
Abstract This paper deals with a datum search game, where a target reveals his position (datum point...
A minimizing Searcher S and a maximizing Hider H move at unit speed on a closed interval until the f...
AbstractWe define a general game which forms a basis for modelling situations of static search and c...
We introduce a discrete-time search game, in which two players compete to find an object first. The ...
We consider a discrete-time dynamic search game in which a number of players compete to find an invi...
The aim of the investigation is to study discrete searching games in which the players movement is d...
We investigate the problem in which an agent has to find an object that moves between two locations ...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
We investigate the problem in which an agent has to find an object that moves between two locations ...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
Abstract This paper deals with a datum search game, where a target reveals his position (datum point...
A minimizing Searcher S and a maximizing Hider H move at unit speed on a closed interval until the f...
AbstractWe define a general game which forms a basis for modelling situations of static search and c...