The research on the implementation of the learning strategy of Gamification is the product of the reflection of the teaching group of the department of mathematics of the 6th, 7th, 8th and 9th grades of the Tercera Mixta I.E.D of the municipality of Fundación – Magdalena, , as a result of the problems of student performance in the area of mathematics. The objective is to introduce an innovative methodology in the teaching-learning process to improve the academic performance of students. The main conclusions of the study revolve around the varied use of strategies that allow the attention of the students to be captured, the explicit motivations to be monitored so that it does not affect the classroom work and the main thing to have fun toget...
Mathematics is a subject that plays a key role in the learning process of students undoubtedly helps...
This work shows the path traveled within a research experience carried out in two educational instit...
The main objective of this research is to determine the relationship between problem solving and the...
For generations, games have been the basis of education of humans, it allows conveying rules of soci...
This research work is developed in the Educational Unit "Mariano Negrete" located in the Province of...
The research on the implementation of the learning strategy of Gamification is the product of the re...
TablasEl proceso de enseñanza- aprendizaje de las matemáticas representa un gran desafío para estud...
The education changes as society and technology progress. For this reason, the educational factors m...
The research was carried out in the Educational Institution Concentración Cevillar, because of the d...
With this investigation is sought to end up improving the learning of the university students by mea...
Se observa poco interés en los estudiantes en cuanto el aprendizaje de las matemáticas, una de las c...
Introduction: The motivation of gamification aims to implement gamification around Natural Sciences ...
The society of knowledge and technology have brought new scenarios, for this reason teachers need to...
The purpose of this research was to propose pedagogical strategies for the teaching of mathematics...
This research was proposed as a purpose, to design didactic strategies mediated by ICT, taking into ...
Mathematics is a subject that plays a key role in the learning process of students undoubtedly helps...
This work shows the path traveled within a research experience carried out in two educational instit...
The main objective of this research is to determine the relationship between problem solving and the...
For generations, games have been the basis of education of humans, it allows conveying rules of soci...
This research work is developed in the Educational Unit "Mariano Negrete" located in the Province of...
The research on the implementation of the learning strategy of Gamification is the product of the re...
TablasEl proceso de enseñanza- aprendizaje de las matemáticas representa un gran desafío para estud...
The education changes as society and technology progress. For this reason, the educational factors m...
The research was carried out in the Educational Institution Concentración Cevillar, because of the d...
With this investigation is sought to end up improving the learning of the university students by mea...
Se observa poco interés en los estudiantes en cuanto el aprendizaje de las matemáticas, una de las c...
Introduction: The motivation of gamification aims to implement gamification around Natural Sciences ...
The society of knowledge and technology have brought new scenarios, for this reason teachers need to...
The purpose of this research was to propose pedagogical strategies for the teaching of mathematics...
This research was proposed as a purpose, to design didactic strategies mediated by ICT, taking into ...
Mathematics is a subject that plays a key role in the learning process of students undoubtedly helps...
This work shows the path traveled within a research experience carried out in two educational instit...
The main objective of this research is to determine the relationship between problem solving and the...