In the teaching-learning process of children from 3 to 4 years old, didactic strategies represent the set of techniques and resources chosen to achieve the learning objectives. Considering this, a review of the scientific literature was made from a qualitative perspective, selecting 15 publications from the Google academic databases, Virtual Library of the Catholic University of Cuenca. The results revealed that the purpose of the strategies is to motivate students for new learning and to make the work environment more effective. In addition, that the game, the setting and organization of the classroom, plastic arts, technology, the use of striking materials, rounds, music, puppets, dance, singing and projects, are the means to achieve the ...
The application of playful strategies to improve teaching processes in educational institutions is t...
Uno de los propósitos fundamentales de la educación es permitirle al estudiante desarrollar diversas...
The purpose of this research is to highlight and develop the playful and the importance of the game ...
Game-based teaching and learning methodological strategies are tools that help transform learning in...
Game-based teaching and learning methodological strategies are tools that help transform learning in...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
El siguiente trabajo busca explorar y reflexionar sobre el hecho de que a los infantes se les puede ...
Informe de trabajo de grado cuyo objetivo radica en implementar dos estrategias didácticas, una bas...
This project is a proposal to develop methodological strategies motivational creativity in the first...
The purpose of this work was to teach the changes in the state of the matter mediated by the game as...
The present study was performed in order to design a guide for the implementation of educational pla...
The objective of this work is to recognize the Didactic Sequence as a methodological strategy that f...
This research aims to an education in values lead the lives of students, which should be linked to t...
La Gamificación es una estrategia didáctica que permite al docente proporcionar un proceso de aprend...
92 p. Recurso ElectrónicoEl presente trabajo investigativo denominado “El JUEGO COMO ESTRATEGIA MET...
The application of playful strategies to improve teaching processes in educational institutions is t...
Uno de los propósitos fundamentales de la educación es permitirle al estudiante desarrollar diversas...
The purpose of this research is to highlight and develop the playful and the importance of the game ...
Game-based teaching and learning methodological strategies are tools that help transform learning in...
Game-based teaching and learning methodological strategies are tools that help transform learning in...
En este artículo queremos poner de manifiesto que el aprendizaje utilizando estrategias lúdicas mejo...
El siguiente trabajo busca explorar y reflexionar sobre el hecho de que a los infantes se les puede ...
Informe de trabajo de grado cuyo objetivo radica en implementar dos estrategias didácticas, una bas...
This project is a proposal to develop methodological strategies motivational creativity in the first...
The purpose of this work was to teach the changes in the state of the matter mediated by the game as...
The present study was performed in order to design a guide for the implementation of educational pla...
The objective of this work is to recognize the Didactic Sequence as a methodological strategy that f...
This research aims to an education in values lead the lives of students, which should be linked to t...
La Gamificación es una estrategia didáctica que permite al docente proporcionar un proceso de aprend...
92 p. Recurso ElectrónicoEl presente trabajo investigativo denominado “El JUEGO COMO ESTRATEGIA MET...
The application of playful strategies to improve teaching processes in educational institutions is t...
Uno de los propósitos fundamentales de la educación es permitirle al estudiante desarrollar diversas...
The purpose of this research is to highlight and develop the playful and the importance of the game ...