The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design-led research group. In this paper, we describe the experimental use of the Gather Town platform for a variety of communication and collaboration activities. This alternative to standard video conferencing software uses spatial metaphors and attempts to regain some of the affordances of physical co-location such as serendipity and a sense of presence. In creating custom Gather spaces for our team, we found that it brought positive benefits to informal collaboration in work environment. For teaching and workshop facilitation, it created additional opportunities for flexible small-group working with affordances not available with traditional br...
In this paper, we unpack three themes for the multidisciplinary codesign of a physical and digital ...
The Covid-19 pandemic has forced a change in the way people work, and the location that they work fr...
The physical workplace, a hub for communication, collaboration and co-located interaction can no lon...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The Covid-19 pandemic accelerated the adoption of video conferencing, making it a prominent space th...
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly import...
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly import...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
For more than forty years, since videoconferencing was introduced for telecommunication, researchers...
This thesis is about collaborative activities in interactive spaces. These spaces are characterized ...
In this paper I will discuss interactivity and spatiality, including the relationships between techn...
In this paper I will discuss interactivity and spatiality, including the relationships between techn...
From a technological and human perspective, shared space in remote collaboration has tended to focus...
The physical workplace, a hub for communication, collaboration and co-located interaction can no lon...
Videoconferencing technologies are being increasingly utilized in today’s business and educational e...
In this paper, we unpack three themes for the multidisciplinary codesign of a physical and digital ...
The Covid-19 pandemic has forced a change in the way people work, and the location that they work fr...
The physical workplace, a hub for communication, collaboration and co-located interaction can no lon...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The Covid-19 pandemic accelerated the adoption of video conferencing, making it a prominent space th...
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly import...
Virtual environments (VEs) can create collaborative and social spaces, which are increasingly import...
In a design project, much creative work is done in teams, thus requires spaces for collaborative wor...
For more than forty years, since videoconferencing was introduced for telecommunication, researchers...
This thesis is about collaborative activities in interactive spaces. These spaces are characterized ...
In this paper I will discuss interactivity and spatiality, including the relationships between techn...
In this paper I will discuss interactivity and spatiality, including the relationships between techn...
From a technological and human perspective, shared space in remote collaboration has tended to focus...
The physical workplace, a hub for communication, collaboration and co-located interaction can no lon...
Videoconferencing technologies are being increasingly utilized in today’s business and educational e...
In this paper, we unpack three themes for the multidisciplinary codesign of a physical and digital ...
The Covid-19 pandemic has forced a change in the way people work, and the location that they work fr...
The physical workplace, a hub for communication, collaboration and co-located interaction can no lon...