Within video game culture, where the medium's association with masculinity remains strong, it can be difficult for female players to connect with one another or to find safe spaces for play. Without support systems, many drop out of gaming over time. This indicates a need to build greater interdependencies between affected players, to provide interpersonal support and develop collective responses to gaming’s inequalities. Research in other areas suggests that targeted internet communities, such as Facebook groups, could provide space for feminist networking, consciousness-raising, and action, but it also reveals that such spaces have limits. Like games, the internet is often seen as masculinized, meaning explicitly feminist conversations an...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Digital gaming, and the physical and virtual spaces formed around its play and engagement, has long ...
Although women make up half of the gamer population, only a small portion of them considers themselv...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
The gaming community has been contoured by divisive issues around the exacerbation of sexism, racism...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Digital gaming, and the physical and virtual spaces formed around its play and engagement, has long ...
Although women make up half of the gamer population, only a small portion of them considers themselv...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
Issues of sexism and gender-based harassment have been divisive within online gaming communities wit...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
The gaming community has been contoured by divisive issues around the exacerbation of sexism, racism...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Over the last two years public awareness of bigoted and sexual harassment in gaming communities has ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Digital gaming, and the physical and virtual spaces formed around its play and engagement, has long ...
Although women make up half of the gamer population, only a small portion of them considers themselv...