This project examines the effects of virtual reality play on depression rates in hospitalized adolescents with cancer. The evidence shows that adolescents with cancer experience higher rates of depression than adolescents without cancer, and that the use of video game and virtual reality play in this population during hospitalization correlates with a significant decrease in depression rates, as well as a decrease in pain levels and fatigue.Nursing, College o
As video games experience a rise in popularity, the issues of participating in this hobby become mor...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
The aim of this study was to investigate the effects of the Re-Mission video game on the fatigue and...
Background: Virtual reality (VR) is a novel technology which provides a great opportunity to reduce ...
PURPOSE. To examine the effectiveness and feasibility of using the computerized interactive virtual ...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Contains fulltext : 179368.pdf (publisher's version ) (Open Access)Depression affe...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Objective To pilot and test the feasibility of a novel technology to reduce anxiety and pain associa...
Music therapy has been shown to be effective in hospitalized patients, often reducing the level of s...
Background: Cancer patients are experiencing many chemotherapy-related symptoms which leads to negat...
Virtual reality (VR), a computer-generated virtual environment, has been increasingly used in the en...
Pain, anxiety, or depression are very prevalent in children and adolescents with cancer, which is a ...
As video games experience a rise in popularity, the issues of participating in this hobby become mor...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
The aim of this study was to investigate the effects of the Re-Mission video game on the fatigue and...
Background: Virtual reality (VR) is a novel technology which provides a great opportunity to reduce ...
PURPOSE. To examine the effectiveness and feasibility of using the computerized interactive virtual ...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Contains fulltext : 179368.pdf (publisher's version ) (Open Access)Depression affe...
Depressive symptoms and disorders are major public health concerns, affecting many adolescents and y...
Objective To pilot and test the feasibility of a novel technology to reduce anxiety and pain associa...
Music therapy has been shown to be effective in hospitalized patients, often reducing the level of s...
Background: Cancer patients are experiencing many chemotherapy-related symptoms which leads to negat...
Virtual reality (VR), a computer-generated virtual environment, has been increasingly used in the en...
Pain, anxiety, or depression are very prevalent in children and adolescents with cancer, which is a ...
As video games experience a rise in popularity, the issues of participating in this hobby become mor...
Abstract Background: As technology has advanced, use video games can make an impact an adolescent’s ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...