Considering that students have a lot of experiences using mobile applications in their daily life, teacher should engage mobile application as learning media, thus the student are more motivated to learn independently. As a consequence, the teachers should implement existing mobile learning in the learning process and it is even better if they can develop it themselves. Besides, developing mobile learning is being heavy burden for a teacher as they still lack of skills to design and to develop mobile learning. Therefore, we aimed to explore the quality of Amazing Science application as mobile learning incorporated with a virtual laboratory based game application and to investigate its effect on students’ motivation and self-regulated learni...
Learning System in Indonesia is carried out with a face-to-face system, teaching and learning activi...
This study aims to implement e-learning supported by social reality videos in a mobile application a...
The COVID-19 pandemic has affected the learning system in academic institutions, with the transition...
Considering that students have a lot of experiences using mobile applications in their daily life, t...
This designed research aimed to develop science mobile learning application for least learned compet...
As our world becomes more technologically advanced, research suggests that technology-rich learning ...
The purposes of this study are to 1) produce an Android-assited Virtual Laboratory Application that ...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
The development of technology has a lot of influence in the field of education, one of which is in t...
This paper is based on a research on students' vocabulary mastery at the first grade students of Jun...
This study aims to analysis developing of students' learning motivation in the learning process of c...
Education has taken a big turn due to the current health situation, and as a result the use of techn...
Education is now heading towards Fourth Industrial Revolution. Most students and teachers opt to hav...
This study aims to determine the effect of self-regulated learning (SRL) on students' mathematical c...
This research aimed to describe the improvement of learning motivation and science process skills of...
Learning System in Indonesia is carried out with a face-to-face system, teaching and learning activi...
This study aims to implement e-learning supported by social reality videos in a mobile application a...
The COVID-19 pandemic has affected the learning system in academic institutions, with the transition...
Considering that students have a lot of experiences using mobile applications in their daily life, t...
This designed research aimed to develop science mobile learning application for least learned compet...
As our world becomes more technologically advanced, research suggests that technology-rich learning ...
The purposes of this study are to 1) produce an Android-assited Virtual Laboratory Application that ...
[[abstract]]Goal: The use of mobile game-based learning with a mobile app in higher education aims t...
The development of technology has a lot of influence in the field of education, one of which is in t...
This paper is based on a research on students' vocabulary mastery at the first grade students of Jun...
This study aims to analysis developing of students' learning motivation in the learning process of c...
Education has taken a big turn due to the current health situation, and as a result the use of techn...
Education is now heading towards Fourth Industrial Revolution. Most students and teachers opt to hav...
This study aims to determine the effect of self-regulated learning (SRL) on students' mathematical c...
This research aimed to describe the improvement of learning motivation and science process skills of...
Learning System in Indonesia is carried out with a face-to-face system, teaching and learning activi...
This study aims to implement e-learning supported by social reality videos in a mobile application a...
The COVID-19 pandemic has affected the learning system in academic institutions, with the transition...