The purpose of this study was to develop and psychometrically evaluate an in-strument that analyses technology game-based learning holistically across a num-ber of critical characteristics. On the other hand, qualitative feedback is difficult to collect in the absence of a quality rating method. There is an urgent need for a comprehensive scale that has been psychometrically validated and is suited for assessing game-based learning knowledge, perceptions, and attitudes. The ap-proach for developing and validating these new scales followed current best prac-tices for scale development and validation. As a result, a mixed-methods design was used, which comprised the establishment of an item pool, expert review, a questionnaire pilot study, ex...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
The purpose of this study was to develop and psychometrically evaluate an in-strument that analyses ...
Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for ...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
AbstractIn last decades many studies in the literature are trying to identify the effectiveness of c...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
The use of games in education necessitates investigations on how to successfully transpose learning ...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
In recent years, Game-based learning (GBL) has proliferated rapidly and is widely used in various fi...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
Serious games are present today in several fields such as education, government, health, defense, in...
The purpose of this study is to develop a valid and reliable measurement tool for measuring contribu...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
The purpose of this study was to develop and psychometrically evaluate an in-strument that analyses ...
Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for ...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
AbstractIn last decades many studies in the literature are trying to identify the effectiveness of c...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
The use of games in education necessitates investigations on how to successfully transpose learning ...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
In recent years, Game-based learning (GBL) has proliferated rapidly and is widely used in various fi...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
Serious games are present today in several fields such as education, government, health, defense, in...
The purpose of this study is to develop a valid and reliable measurement tool for measuring contribu...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Game based learning has proved to increase the motivation of learning among students. A first develo...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...