This paper defines the value and best practices of immersive learning and how a Midwest University initiative implements immersive learning practices to enhance students’ educational experience. Literature reveals that immersive, or experiential, learning experiences are critical because “experiential learning provides the necessary link between formal education and adult life; it is a mechanism for integrating education and work, for recognizing the validity of all learning that is relevant to a college degree and for actively fostering recurrent education” (Kolb, 2014, pg. 3). Immersive learning is an essential component to ensure that students are fully equipped with the skills and knowledge needed in their future careers. Using a design...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
The development of immersive learning technologies in the form of virtual reality and advanced compu...
A significant component of design pedagogy is the need to foster design thinking in various contexts...
A significant component of design pedagogy is the need to foster critical design thinking and to sup...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
The purpose of this study is to promote the experiential learning (EL) method in the pedagogics of a...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
The designs of learning spaces in 3D virtual worlds such as Second Life can have widely different de...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
It is a general consent that virtual reality technology will contribute in education in all levels i...
Virtual reality has been proposed as a promising technology for higher education since the combinati...
The purpose of this case study was to examine students\u27 perceptions of their learning experiences...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Immersive learning experiences support real‐life contexts for meaningful teaching and provide authen...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
The development of immersive learning technologies in the form of virtual reality and advanced compu...
A significant component of design pedagogy is the need to foster design thinking in various contexts...
A significant component of design pedagogy is the need to foster critical design thinking and to sup...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
The purpose of this study is to promote the experiential learning (EL) method in the pedagogics of a...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
The designs of learning spaces in 3D virtual worlds such as Second Life can have widely different de...
User interfaces are becoming more intuitive following the requirements of the individual learner and...
It is a general consent that virtual reality technology will contribute in education in all levels i...
Virtual reality has been proposed as a promising technology for higher education since the combinati...
The purpose of this case study was to examine students\u27 perceptions of their learning experiences...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Immersive learning experiences support real‐life contexts for meaningful teaching and provide authen...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
The development of immersive learning technologies in the form of virtual reality and advanced compu...