In recent years, one of the most widespread themes in different application contexts is that of serious games, therefore, as its use expands, it is convenient to better articulate serious games in the educational context, in such a way that, enable the development of competencies defined in the study plans and are designed centered on the user. In this article, a set of 51 guidelines for the design, construction and evaluation of serious educational video games is proposed as a contribution, which include aspects related to usability, learning and play. The guidelines were used to inspect the lightbot video game, in order to determine the design aspects to improve in said video game. The guidelines proposed in this work are intended to be l...
An educational innovation through a video game implemented in a teacher training course is presented...
"Nos últimos anos, surgiu um vasto conjunto de investigações que se têm focalizado nas potencialidad...
Family and school play a key role in the holistic development of young people, with the use of techn...
In recent years, one of the most widespread themes in different application contexts is that of seri...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
The growth in the use of technologies has marked an evident evolution in different areas of society,...
The integration of technologies in the educational field is an undeniable reality in the 21st centur...
The research project in the strict sense was carried out at the Autonomous University of Bucaramanga...
In the last decade, and especially in the last five years, there has been an increase in the impleme...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
The experience obtained in the construction of a serious game prototype is presented in this paper, ...
Introduction: Educational games, in addition to providing distraction and fun, stimulate the develop...
The use of video games in the classroom is an educational trend that has been raised, documented, an...
Much has been recently written about the possibilities and controversies of using video games in edu...
An educational innovation through a video game implemented in a teacher training course is presented...
"Nos últimos anos, surgiu um vasto conjunto de investigações que se têm focalizado nas potencialidad...
Family and school play a key role in the holistic development of young people, with the use of techn...
In recent years, one of the most widespread themes in different application contexts is that of seri...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
The growth in the use of technologies has marked an evident evolution in different areas of society,...
The integration of technologies in the educational field is an undeniable reality in the 21st centur...
The research project in the strict sense was carried out at the Autonomous University of Bucaramanga...
In the last decade, and especially in the last five years, there has been an increase in the impleme...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
El videojuego concebido como juego electrónico en el que interactuar una o varias personas, y además...
The experience obtained in the construction of a serious game prototype is presented in this paper, ...
Introduction: Educational games, in addition to providing distraction and fun, stimulate the develop...
The use of video games in the classroom is an educational trend that has been raised, documented, an...
Much has been recently written about the possibilities and controversies of using video games in edu...
An educational innovation through a video game implemented in a teacher training course is presented...
"Nos últimos anos, surgiu um vasto conjunto de investigações que se têm focalizado nas potencialidad...
Family and school play a key role in the holistic development of young people, with the use of techn...