honors thesisSchool of ComputingEntertainment Arts and EngineeringThomas C. HendersonThis paper seeks to go over a student's journey of video game development during the Covid-19 pandemic. It will showcase the unique challenges of working on a project remotely and the development process that was set out by the University of Utah's Entertainment Arts and Engineering Capstone Class. It will also show the work the student did on 2 video games in the game engine Unity. The first video game is Chromatique an artsy 2D platformer where the player can traverse a monochromatic world using various abilities from the colors of a magic paint brush. It will look into the various mechanics that were added into the game. While showing remorse for the gam...
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people...
Currently, the gaming industry is divided into two different development processes, i.e. Indie devel...
As an interactive and entertainment medium for countless people from different age groups and backgr...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
This project was undertaken with the intention of designing and developing a casual mobile game simu...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Over the last decade, the game development industry is seeing significant growth in the number of ga...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
This paper explores the suitability of videogame making as an educational approach to train young ad...
This design case describes the work involved in developing a digital game-based learning environment...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
In this thesis, I built a PC game called Mira’s Cleansing Services. It is a sidescroller game that f...
Cowling, MA ORCiD: 0000-0003-1444-1563Pervasive games have some unique properties that make them dif...
abstract: With the increasing popularity of video games and the emergence of game streaming brought ...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people...
Currently, the gaming industry is divided into two different development processes, i.e. Indie devel...
As an interactive and entertainment medium for countless people from different age groups and backgr...
In this paper, we describe the initial process of developing what we call the Game Production Pipeli...
This project was undertaken with the intention of designing and developing a casual mobile game simu...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Over the last decade, the game development industry is seeing significant growth in the number of ga...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
This paper explores the suitability of videogame making as an educational approach to train young ad...
This design case describes the work involved in developing a digital game-based learning environment...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
In this thesis, I built a PC game called Mira’s Cleansing Services. It is a sidescroller game that f...
Cowling, MA ORCiD: 0000-0003-1444-1563Pervasive games have some unique properties that make them dif...
abstract: With the increasing popularity of video games and the emergence of game streaming brought ...
This paper describes our experiences developing and piloting a course in educational games. We discu...
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people...
Currently, the gaming industry is divided into two different development processes, i.e. Indie devel...
As an interactive and entertainment medium for countless people from different age groups and backgr...