This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky. Due to the huge curiosity about it and the purpose of studying how procedural generation works, the research delved into the principles of procedural generation of dungeons. To start with the research, we first focused on a dungeon, analyzing how the dungeon is created and then we consider how the procedural generation works. Typically, all the resources are from the internet, including some academic tutorials. By separating the whole problem into three parts (terrain generation, content generation and object generation), we finally realized each part of the procedural generation, and how it...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Procedural content generation is the act of creating video game content automatically, through algor...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
-My first contact with procedural content was the game Diablo (1997) and his successor Diablo 2 (200...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
With the passage of time, video games are becoming more complex, and their development incurs greate...
With the passage of time, video games are becoming more complex, and their development incurs greate...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Procedural content generation is the act of creating video game content automatically, through algor...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
-My first contact with procedural content was the game Diablo (1997) and his successor Diablo 2 (200...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
With the passage of time, video games are becoming more complex, and their development incurs greate...
With the passage of time, video games are becoming more complex, and their development incurs greate...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Procedural content generation is the act of creating video game content automatically, through algor...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...