Recently, much attention has been devoted to discrete preference games to model the formation of opinions in social networks. More specifically, these games model the agents' strategic decision of expressing publicly an opinion, which is a result of an interplay between the agent's private belief and the social pressure. However, these games have very limited expressive power; they can model only very simple social relations and they assume that all the agents respond to social pressure in the same way. In this paper, we define and study the novel class of generalized discrete preference games. These games have additional characteristics that can model social relations to allies or competitors and complex relations among more than two agent...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
This paper starts from a simple model of strategic reasoning in situations of social influence. Agen...
Cooperative game theory considers simple games and influence games as essential classes of games. A ...
Recently, much attention has been devoted to discrete preference games to model the formation of opi...
Neoclassical noncooperative game theory is based on a simple, yet powerful synthesis of mathematical...
A way to simulate the basic interactions between two individuals with dierent opinions, in the conte...
An active line of research has considered games played on networks in which payoffs depend on both a...
In a discrete preference game, each agent is equipped with an internal belief and declares her prefe...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
Orlova O. Personal preferences in networks. Center for Mathematical Economics Working Papers. Vol 63...
International audienceThis paper presents a noncooperative differential (dynamic) game model of opin...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
We present an overview of research on a certain model of influence in a social network. Each agent h...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
This paper starts from a simple model of strategic reasoning in situations of social influence. Agen...
Cooperative game theory considers simple games and influence games as essential classes of games. A ...
Recently, much attention has been devoted to discrete preference games to model the formation of opi...
Neoclassical noncooperative game theory is based on a simple, yet powerful synthesis of mathematical...
A way to simulate the basic interactions between two individuals with dierent opinions, in the conte...
An active line of research has considered games played on networks in which payoffs depend on both a...
In a discrete preference game, each agent is equipped with an internal belief and declares her prefe...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
Orlova O. Personal preferences in networks. Center for Mathematical Economics Working Papers. Vol 63...
International audienceThis paper presents a noncooperative differential (dynamic) game model of opin...
Under certain circumstances such as lack of information or bounded rationality, human players can ta...
Modeling how agents form their opinions is of paramount importance for designing marketing and elect...
We present an overview of research on a certain model of influence in a social network. Each agent h...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how inform...
This paper starts from a simple model of strategic reasoning in situations of social influence. Agen...
Cooperative game theory considers simple games and influence games as essential classes of games. A ...