Can we measure the experiences of physical and VR art installations? How could that be done? The present research attempts to answer these questions through the use of a multimethod approach to assess every dimension of the experience of art. Wristband and questionnaires have been used as research tools to understand how the experience of art installations in the museum takes place and to study it, through and across two different installations. To examine art experiences in an ecologically valid setting, a pop-up lab was used at the Frankfurter Kunstverein, creating an opportunity to reach the «golden path» for empirical investigation of art experiences and, in the present instance, specific experience of art installations. Two installatio...
Virtual reality is a powerful tool in human behaviour research. However, few studies compare its cap...
Full version unavailable due to 3rd party copyright restrictions.This research investigates how shif...
The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new...
Can we measure the experiences of physical and VR art installations? How could that be done? The pre...
Can we measure the experiences of physical and VR art installations? How could that be done? The pre...
The present research investigated the audience responses to two installations selected from the exhi...
The present research investigated the audience responses to two installations selected from the exhi...
Installation art is one of the most important and provocative developments in the visual arts during...
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
This thesis explores a different way of researching and analysing in-gallery digital media. It attem...
The senses are finding their way back into the art museum, but the way paintings are displayed is st...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
The use of the senses of vision and audition as interactive means has dominated the field of Human-C...
In 1972, Michael Baxandal characterizes the processes responsible for the cultural relativism of art...
Virtual reality is a powerful tool in human behaviour research. However, few studies compare its cap...
Full version unavailable due to 3rd party copyright restrictions.This research investigates how shif...
The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new...
Can we measure the experiences of physical and VR art installations? How could that be done? The pre...
Can we measure the experiences of physical and VR art installations? How could that be done? The pre...
The present research investigated the audience responses to two installations selected from the exhi...
The present research investigated the audience responses to two installations selected from the exhi...
Installation art is one of the most important and provocative developments in the visual arts during...
Virtual Museums (VMs) and their audiences have always been studied as separated worlds. Recently the...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
This thesis explores a different way of researching and analysing in-gallery digital media. It attem...
The senses are finding their way back into the art museum, but the way paintings are displayed is st...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
The use of the senses of vision and audition as interactive means has dominated the field of Human-C...
In 1972, Michael Baxandal characterizes the processes responsible for the cultural relativism of art...
Virtual reality is a powerful tool in human behaviour research. However, few studies compare its cap...
Full version unavailable due to 3rd party copyright restrictions.This research investigates how shif...
The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new...