We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a constraint-based method. Here, all collisions and the resulting friction between the particles are taken into account. In the second step, the small number of particles is significantly increased by an efficient sampling algorithm without creating additional artifacts. The method is particularly robust and allows relatively large time steps, which makes it well suited for real-time applications. With our method, up to 500k particles can be computed in interactive frame rates on consumer CPUs without re...
Granular matter is defined as a collection of particle grains, such as sand.This type of matter have...
Predictive computational tools to study granular materials are important in fields ranging from the ...
A physics engine is a software library used in the film and computer games industries to realistical...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Master of ScienceDepartment of Computer ScienceDaniel AndresenModern techniques for simulating granu...
We describe a highly efficient method for simulation of particulate materials at the granular level ...
Granular materials such as sands, gravels, railroad ballast, and rock are inherently highly heteroge...
Real-time computer games and simulations often contain large virtual outdoor environments. Terrain f...
Granular materials, such as sand and grains, are ubiquitous. Simulating the 3D dynamic motion of suc...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
Discrete particle simulations provide a powerful tool for the advancement of our understanding of gr...
A joint research project including Oryx Simulations AB and VRLab at Ume˚a University aims to create ...
Includes bibliographical referencesReal-time computer games and simulations often contain large virt...
Includes bibliographical references (leaves 147-160).Many real-time computer games contain virtual w...
Granular materials are present in almost every field of science, from the pharmacy industry to civil...
Granular matter is defined as a collection of particle grains, such as sand.This type of matter have...
Predictive computational tools to study granular materials are important in fields ranging from the ...
A physics engine is a software library used in the film and computer games industries to realistical...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
Master of ScienceDepartment of Computer ScienceDaniel AndresenModern techniques for simulating granu...
We describe a highly efficient method for simulation of particulate materials at the granular level ...
Granular materials such as sands, gravels, railroad ballast, and rock are inherently highly heteroge...
Real-time computer games and simulations often contain large virtual outdoor environments. Terrain f...
Granular materials, such as sand and grains, are ubiquitous. Simulating the 3D dynamic motion of suc...
We describe a system that is able to efficiently render large-scale particle-based granular terrains...
Discrete particle simulations provide a powerful tool for the advancement of our understanding of gr...
A joint research project including Oryx Simulations AB and VRLab at Ume˚a University aims to create ...
Includes bibliographical referencesReal-time computer games and simulations often contain large virt...
Includes bibliographical references (leaves 147-160).Many real-time computer games contain virtual w...
Granular materials are present in almost every field of science, from the pharmacy industry to civil...
Granular matter is defined as a collection of particle grains, such as sand.This type of matter have...
Predictive computational tools to study granular materials are important in fields ranging from the ...
A physics engine is a software library used in the film and computer games industries to realistical...