This paper describes anew solution for stable haptic interaction with deformable object simulations featuring low servo rates and computational delays. The proposed solution is a combination of the local model and the virtual coupling concepts proposed in the past. More specifically we propose a local model structure that adapts to the deformable object local geometry and impedance characteristics. By doing so we are able to run a haptic interaction loop at high update rates,thus maximizing the Z–width of the simulation, while obtaining overall stable behavior without using any added damping. Furthermore the local model is always computed using the current deformable object surface, thus allowing for real multi-point contact interaction. Th...
In this paper, three results are presented concerning certain computational/control aspects, crucial...
This paper deals with haptic systems involving multiple human operators and devices with computation...
International audienceIn surgery simulation, precise contact modeling is essential to obtain both re...
This paper describes anew solution for stable haptic interaction with deformable object simulations ...
In this paper we describe a new solution for stable haptic interaction with deformable object simula...
In this paper we describe a new solution for stable haptic interac-tion with deformable object simul...
This paper describes a nw technique for allowing multiple users to haptically interact with a set of...
This paper describes a technique for allowing multiple users to haptically interact with a set of de...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceAbstract--This paper presents a new asynchronous approach for haptic rendering...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
A new hybrid approach for deformable models is presented here and carried out in a virtual reality e...
In this paper, three results are presented concerning certain computational/control aspects, crucial...
This paper deals with haptic systems involving multiple human operators and devices with computation...
International audienceIn surgery simulation, precise contact modeling is essential to obtain both re...
This paper describes anew solution for stable haptic interaction with deformable object simulations ...
In this paper we describe a new solution for stable haptic interaction with deformable object simula...
In this paper we describe a new solution for stable haptic interac-tion with deformable object simul...
This paper describes a nw technique for allowing multiple users to haptically interact with a set of...
This paper describes a technique for allowing multiple users to haptically interact with a set of de...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceAbstract--This paper presents a new asynchronous approach for haptic rendering...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
A new hybrid approach for deformable models is presented here and carried out in a virtual reality e...
In this paper, three results are presented concerning certain computational/control aspects, crucial...
This paper deals with haptic systems involving multiple human operators and devices with computation...
International audienceIn surgery simulation, precise contact modeling is essential to obtain both re...