In this paper we present a new method for real-time inter- active haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be exe- cutable also on videoboard's GPU, thus taking advantage of parallel ma- trix and vector computational power. Although complex physical simula- tion has been simpli¯ed to run on GPUs, results are characterized by high visio-tactile realism perceived by users. Graphical rendering algorithms can be easily added to pre-existing vertex shaders/programs. The pro- posed method makes use of common triangular meshes, thus making the method a good choice when adding haptic feedback to existing graphical applications
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realis...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
In this paper we present a new method for real-time interactive haptic and graphic rendering of obje...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realis...
In this paper we present a new method for real-time inter- active haptic and graphic rendering of c...
In this paper we present a new method for realtime interactive haptic and graphic rendering of compl...
In this paper we present a new method for real-time interactive haptic and graphic rendering of obje...
Surgical techniques have evolved from direct hands-on maneuvers to indirect minimally-invasive proce...
PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area wi...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-...
Graphics hardware has been progressively optimized to render more triangles with increasingly flexib...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Visual and haptic rendering pipelines exist concurrently and compete for computing resources while t...
Abstract. The sophistication of simulations for training and analysis is increasing with users deman...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realis...