In crowding, perception of a target deteriorates in the presence of nearby flankers. Surprisingly, perception can be rescued from crowding if additional flankers are added (uncrowding). Uncrowding is a major challenge for all classic models of crowding and vision in general, because the global configuration of the entire stimulus is crucial. However, it is unclear which characteristics of the configuration impact (un)crowding. Here, we systematically dissected flanker configurations and showed that (un)crowding cannot be easily explained by the effects of the sub-parts or low-level features of the stimulus configuration. Our modeling results suggest that (un)crowding requires global processing. These results are well in line with previous s...
Crowding, the deterioration of object recognition in clutter, is traditionally explained with models...
In crowding, target perception is deteriorated by flanking elements. For example, when a vernier is ...
Human vision has evolved to make sense of a world in which elements almost never appear in isolation...
In crowding, neighbouring elements impair the perception of a target. Crowding is often considered a...
Crowding refers to the detrimental effect of nearby elements on target perception. Recently, Harriso...
In visual crowding, the perception of a target deteriorates in the presence of nearby flankers. Trad...
The standard framework to study vision is typically hierarchical and feedforward, which facilitates ...
In crowding, perception of an object deteriorates in the presence of nearby elements. Although crowd...
In crowding, the perception of a target strongly deteriorates when neighboring elements are presente...
Traditional models posit that visual processing is local and feedforward. In this vein, crowding is ...
Crowding is traditionally thought to occur by local interactions between the target and the neighbor...
The ability to make judgments about a peripheral target stimulus can be impaired when the target is ...
Crowding is the impairment of peripheral target perception by nearby flankers. A number of recent st...
Crowding is the impairment of peripheral target perception by nearby flankers. A number of recent st...
In crowding, the perception of a target strongly deteriorates when neighboring elements are presente...
Crowding, the deterioration of object recognition in clutter, is traditionally explained with models...
In crowding, target perception is deteriorated by flanking elements. For example, when a vernier is ...
Human vision has evolved to make sense of a world in which elements almost never appear in isolation...
In crowding, neighbouring elements impair the perception of a target. Crowding is often considered a...
Crowding refers to the detrimental effect of nearby elements on target perception. Recently, Harriso...
In visual crowding, the perception of a target deteriorates in the presence of nearby flankers. Trad...
The standard framework to study vision is typically hierarchical and feedforward, which facilitates ...
In crowding, perception of an object deteriorates in the presence of nearby elements. Although crowd...
In crowding, the perception of a target strongly deteriorates when neighboring elements are presente...
Traditional models posit that visual processing is local and feedforward. In this vein, crowding is ...
Crowding is traditionally thought to occur by local interactions between the target and the neighbor...
The ability to make judgments about a peripheral target stimulus can be impaired when the target is ...
Crowding is the impairment of peripheral target perception by nearby flankers. A number of recent st...
Crowding is the impairment of peripheral target perception by nearby flankers. A number of recent st...
In crowding, the perception of a target strongly deteriorates when neighboring elements are presente...
Crowding, the deterioration of object recognition in clutter, is traditionally explained with models...
In crowding, target perception is deteriorated by flanking elements. For example, when a vernier is ...
Human vision has evolved to make sense of a world in which elements almost never appear in isolation...