A growing body of research indicates that effective science-policy interactions demand novel approaches, especially in policy domains with long time horizons like climate change. Serious games offer promising opportunities in this regard, but empirical research on game effects and games’ effectiveness in supporting science-policy engagement remains limited. We investigated the effects of a role-playing simulation game on risk perceptions associated with climate tipping points among a knowledgeable and engaged audience of non-governmental observers of the international climate negotiations and scientists. We analysed its effects on concern, perceived seriousness, perceived likelihood and psychological distance of tipping points, using pre- a...
Climate change communication efforts grounded in the information deficit model have largely failed t...
Climate change communication efforts grounded in the information deficit model have largely failed t...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
A growing body of research indicates that effective science-policy interactions demand novel approac...
Games are increasingly proposed as an innovative way to convey scientific insights on the climateeco...
The impacts of weather and climate-related disasters are increasing, and climate change can exacerba...
Simulation games are increasingly popular tools for opening up future imaginaries, especially in the...
The impacts of weather and climate-related disasters are increasing, and climate change can exacerba...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
The use of digital tools and interactive technologies for farming systems has increased rapidly in r...
Poor mental models of the climate system can be a significant barrier to engaging with the issue of ...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
Climate change communication efforts grounded in the information deficit model have largely failed t...
In order to effectively adapt to climate change, public officials and other stakeholders need to rap...
Climate science is characterized by large uncertainties about the direction, extent and time frame o...
Climate change communication efforts grounded in the information deficit model have largely failed t...
Climate change communication efforts grounded in the information deficit model have largely failed t...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...
A growing body of research indicates that effective science-policy interactions demand novel approac...
Games are increasingly proposed as an innovative way to convey scientific insights on the climateeco...
The impacts of weather and climate-related disasters are increasing, and climate change can exacerba...
Simulation games are increasingly popular tools for opening up future imaginaries, especially in the...
The impacts of weather and climate-related disasters are increasing, and climate change can exacerba...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
The use of digital tools and interactive technologies for farming systems has increased rapidly in r...
Poor mental models of the climate system can be a significant barrier to engaging with the issue of ...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
Climate change communication efforts grounded in the information deficit model have largely failed t...
In order to effectively adapt to climate change, public officials and other stakeholders need to rap...
Climate science is characterized by large uncertainties about the direction, extent and time frame o...
Climate change communication efforts grounded in the information deficit model have largely failed t...
Climate change communication efforts grounded in the information deficit model have largely failed t...
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research an...