The article at hand explores the concept of playful scholarship, focusing specifically on the use of playfulness in re-assessing the collaboration between academia and societal partners to tackle “intractable policy controversies” (Schön and Rein 1994, p. 23)—i.e., challenges in which opposing parties operate with conflicting frames (often without even noticing). After arguing that earlier attempts at using games in academia often only evoke the rhetoric rather than the spirit of play (Sicart 2014) and thereby limit spaces for actually playful scholarship, we emphasize how the heuristic of playful game design (rather than game play) can help address this issue. To illustrate our point, we draw on a recent research project about drug policie...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
The article at hand explores the concept of playful scholarship, focusing specifically on the use of...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Thesis submitted at Leiden University for an RMA (cum laude) in Literary Studies.Digital games provi...
The use of games as part of the design process has been extensively explored in much of the current ...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
THIS CONTRIBUTION PROPOSES A CRITICAL REVIEW OF THE RESULTS OF A WORKSHOP HELD AT POLITECNICO DI MIL...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
At the 2019 Playful Learning conference, I designed and ran a cross-conference game that was focused...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...
The article at hand explores the concept of playful scholarship, focusing specifically on the use of...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
In academic contexts, digital games are often studied as texts or are used as pedagogical tools to t...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
Thesis submitted at Leiden University for an RMA (cum laude) in Literary Studies.Digital games provi...
The use of games as part of the design process has been extensively explored in much of the current ...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
This dissertation provides an analysis of, and critical commentary on, the practice of playfulness a...
THIS CONTRIBUTION PROPOSES A CRITICAL REVIEW OF THE RESULTS OF A WORKSHOP HELD AT POLITECNICO DI MIL...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
At the 2019 Playful Learning conference, I designed and ran a cross-conference game that was focused...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
Game jams are social events involving the integration of various game making disciplines (e.g. progr...