Advancements in the current era and challenges during the pandemic have given rise to an urgency for education practitioners and academicians to turn to informal learning outside the classroom. This is also the case with learners of English as a Foreign Language (EFL), who need to practise the language on an ongoing basis. For this purpose, they utilise the activity of digital gaming as a form of Informal Digital Learning of English (IDLE). This research examines the self-efficacy in learning English (as affective domain) and vocabulary mastery (as cognitive domain) of students with digital gaming experience within the IDLE framework. This sequential qualitative dominant mixed-method research involved 10 respondents out of 244 students with...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
The aim of this paper was to investigate the influences of informal digital learning of English (IDL...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
There has been an abundant raise in recent years in the concern in using digital games for language ...
The increase accessibility of online resources in day-to-day communication in the digital era offers...
The speed of technology development facilities students in learning English digitally. They could ex...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
The rapid development of technology has triggered several changes in the realm of education which si...
Online games are believed to have excellent potential because they can hold students’ attention for ...
Digital game becomes more familiar in this young generation. Most of the people particularly young g...
The speed of technology development facilities students in learning English digitally. They could ex...
Since the start of the twenty-first century, we have had access to a wide variety of new learning to...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
This study aimed to analyze the effect of game-based learning (GBL) through the use of Genially in E...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
The aim of this paper was to investigate the influences of informal digital learning of English (IDL...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
There has been an abundant raise in recent years in the concern in using digital games for language ...
The increase accessibility of online resources in day-to-day communication in the digital era offers...
The speed of technology development facilities students in learning English digitally. They could ex...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
The rapid development of technology has triggered several changes in the realm of education which si...
Online games are believed to have excellent potential because they can hold students’ attention for ...
Digital game becomes more familiar in this young generation. Most of the people particularly young g...
The speed of technology development facilities students in learning English digitally. They could ex...
Since the start of the twenty-first century, we have had access to a wide variety of new learning to...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
This study aimed to analyze the effect of game-based learning (GBL) through the use of Genially in E...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
The aim of this paper was to investigate the influences of informal digital learning of English (IDL...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...