The authors describe the point of view of the teachers for the information literacy skills of the undergraduate students. The methodology is based on the case study of the Navigate Project and in particular the game “Navigator’’ which was the result of the collaboration of the interdisciplinary team of the Navigate Project. The reflection of the teachers describes the three skills that teachers expect from undergraduate students and the design and delivery of embedded courses for information literacy. In conclusion, serious games could stimulate the transformation to an active teaching and learning facilitating the collaboration of teachers and librarians for improving students skills
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
Despite the continuous and abundant growth of the game market the uptake of games in education has b...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
This session will explore the opportunities technology affords for incorporating game-based learning...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
Despite the continuous and abundant growth of the game market the uptake of games in education has b...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
This session will explore the opportunities technology affords for incorporating game-based learning...
Much current research in the field of games-based learning demonstrates that games can be successful...
Game-based learning (GBL) has been widely recognised in research, and evidently benefited for learne...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
Despite the continuous and abundant growth of the game market the uptake of games in education has b...