This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students’ attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital Inquiry Game (DIG), the aim of which is to foster students’ positive beliefs about their mathematical capabilities with regards to problem solving and to improve the way students are able to grasp the epistemic aspects of the mathematical knowledge in question. The main issues surrounding the theoretical background and the inspiring key constructs of the DIG are explained. The design of a D...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
AbstractThis paper aims to show how the Logic of Game Theory can facilitate the structuring of games...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Digital games offer enormous potential for learning and engagement in mathematics ideas and processe...
The aim of this literature study is to critically examine if and how digital games can promote stude...
The aim of this literature study is to critically examine if and how digital games can promote stude...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for th...
AbstractThis paper aims to show how the Logic of Game Theory can facilitate the structuring of games...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
International audienceThe purpose of this paper is to draw attention to the strategic thinking that ...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Digital games offer enormous potential for learning and engagement in mathematics ideas and processe...
The aim of this literature study is to critically examine if and how digital games can promote stude...
The aim of this literature study is to critically examine if and how digital games can promote stude...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
International audienceThe paper describes a game-activity proposed to 7 th grade students with the g...
© 2020, Association for Educational Communications and Technology. Although educational games have b...