Recent work on depth map compression has revealed the importance of incorporating a description of discontinuity boundary geometry into the compression scheme. We propose a novel compression strategy for depth maps that incorporates geometry information while achieving the goals of scalability and embedded representation. Our scheme involves two separate image pyramid structures, one for breakpoints and the other for sub-band samples produced by a breakpoint-adaptive transform. Breakpoints capture geometric attributes, and are amenable to scalable coding. We develop a rate-distortion optimization framework for determining the presence and precision of breakpoints in the pyramid representation. We employ a variation of the EBCOT scheme to pr...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...
In this paper we present an adaptive compressed sensing (CS) frame-work for depth map compression us...
Depth map compression is important for compact “texture-plus-depth” representation of a 3D scene, wh...
Recent work on depth map compression has revealed the importance of incorporating a description of d...
Recent work has highlighted the importance of incorporating geometry information into the compressio...
Recent work highlights the importance of incorporating geometry information into the compression of ...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
We consider applications using depth-based Imagebased rendering (IBR), where the synthesis of arbitr...
3D video representations usually associate to each view a depth map with the corresponding geometric...
Depth map compression is important for efficient network transmission of 3D visual data in texture-p...
Depth map compression is important for efficient network trans-mission of 3D visual data in texture-...
Abstract. The efficient compression of depth maps is becoming more and more important. We present a ...
... this paper, we propose a new algorithm for the coding of depth-maps that provides an efficient r...
An efficient way to transmit multi-view images is to send the texture image together with a correspo...
With the growing demands for 3D and multi-view video content, efficient depth data coding becomes a ...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...
In this paper we present an adaptive compressed sensing (CS) frame-work for depth map compression us...
Depth map compression is important for compact “texture-plus-depth” representation of a 3D scene, wh...
Recent work on depth map compression has revealed the importance of incorporating a description of d...
Recent work has highlighted the importance of incorporating geometry information into the compressio...
Recent work highlights the importance of incorporating geometry information into the compression of ...
This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts w...
We consider applications using depth-based Imagebased rendering (IBR), where the synthesis of arbitr...
3D video representations usually associate to each view a depth map with the corresponding geometric...
Depth map compression is important for efficient network transmission of 3D visual data in texture-p...
Depth map compression is important for efficient network trans-mission of 3D visual data in texture-...
Abstract. The efficient compression of depth maps is becoming more and more important. We present a ...
... this paper, we propose a new algorithm for the coding of depth-maps that provides an efficient r...
An efficient way to transmit multi-view images is to send the texture image together with a correspo...
With the growing demands for 3D and multi-view video content, efficient depth data coding becomes a ...
Many of the latest smart phones and tablets come with integrated depth sensors, that make depth-maps...
In this paper we present an adaptive compressed sensing (CS) frame-work for depth map compression us...
Depth map compression is important for compact “texture-plus-depth” representation of a 3D scene, wh...