ePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the ma...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
How does one publish something that is intended to be a completely immersive and interactive experie...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, the...
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology impor...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
We showed a variety of virtual reality technologies, and through examples, we discussed how virtual ...
Virtual Reality has been used in the course 'Optical diagnostics: techniques and applications' at th...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the ma...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
How does one publish something that is intended to be a completely immersive and interactive experie...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, the...
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology impor...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
We showed a variety of virtual reality technologies, and through examples, we discussed how virtual ...
Virtual Reality has been used in the course 'Optical diagnostics: techniques and applications' at th...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
Virtual reality presents a new set of challenges and opportunities for both engineers and neuroscien...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...