This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuosp...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Game Art. The Graphic Art of Computer Games / Dave Morris and Leo Hartas. Game Art. New Y...
Journal of Games, Self, & Society (JGSS) is a peer-reviewed journal whose goal is to encourage inter...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
In their article Video Games as Equipment for Living Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
textIn the months following the Sandy Hook elementary school tragedy, there has been increased atten...
Gerald Farca, Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Respons...
Much of the videogame industry is based around a model of technological progress, whereby developers...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
Due to the increasing popularity of video games in mass media culture, I will be investigating one p...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
This volume of VGAR critically analyzes video game art as a means of survival. Though “survival stra...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Game Art. The Graphic Art of Computer Games / Dave Morris and Leo Hartas. Game Art. New Y...
Journal of Games, Self, & Society (JGSS) is a peer-reviewed journal whose goal is to encourage inter...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
In their article Video Games as Equipment for Living Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
textIn the months following the Sandy Hook elementary school tragedy, there has been increased atten...
Gerald Farca, Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Respons...
Much of the videogame industry is based around a model of technological progress, whereby developers...
New Game Plus: A Study of Video Game Narratives is a scholarly thesis that examines three dominant n...
Due to the increasing popularity of video games in mass media culture, I will be investigating one p...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...
The video game industry, by its wider reputation, is not commonly regarded for its deep and thoughtf...