Imagining the future of libraries and especially of digital exhibits cannot be completed without exploring the role games can play in the future of collection curation. Besides their popularity, games facilitate and inform our understanding through interactive engagement, and have been shown to serve as alternative modes for designing learning experiences and environments. We adopt such a perspective as we look into the ways gaming can inform the design of digital exhibits and help make digital collections more accessible and inclusive to a wider audience
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Games are firmly established as a tool in the librarian’s toolbox. Gamification of instruction allow...
Games are firmly established as a tool in the librarian’s toolbox. Gamification of instruction allow...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Digital games and simulations are receiving considerable notice within the library and information s...
We believe video games have a place in libraries. We start by describing two provocative video games...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This study investigates the relationship between playable, interactive games onoriginal hardware and...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Games are firmly established as a tool in the librarian’s toolbox. Gamification of instruction allow...
Games are firmly established as a tool in the librarian’s toolbox. Gamification of instruction allow...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Digital games and simulations are receiving considerable notice within the library and information s...
We believe video games have a place in libraries. We start by describing two provocative video games...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This thesis discusses the possible problems and benefits of including digital games in public librar...
This poster was presented at the American Library Association (ALA) Conference & Exhibition in June ...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This study investigates the relationship between playable, interactive games onoriginal hardware and...