Curatorial note from Digital Pedagogy in the Humanities: This project was designed by Professor Jennifer Sano-Franchini as the culmination of Issues in Professional and Public Discourse, a course for English majors at Virginia Polytechnic Institute and State University. This course, which won the university’s XCaliber Award for excellence in teaching with technology, invites students to investigate a “wicked problem,” defined by designer and educator Jon Kolko as a “social or cultural problem that is difficult to solve because of incomplete, contradictory, and changing requirements” (qtd. in Sano-Franchini). In an interview about the course, Sano-Franchini describes sexism and gender inequality as wicked problems for which interaction desig...
This book has come out of the work of the European ‘ATHENA’ Network, which is a network of higher ed...
This book has come out of the work of the European ‘ATHENA’ Thematic Network, which is a network of ...
This paper reports a workshop using a Participatory Design technique called Future Workshop that use...
The paper addresses, from the perspective of Communication Design, the issue of the representation o...
Curatorial note from Digital Pedagogy in the Humanities: Game design encourages people to think in t...
Currently, the debate regarding women’s representation in the most diffused media (e.g., advertisin...
interaction designers – how are new tools for design changing learning situations? Institutions for ...
In this critical autoethnography, we come together as female instructional design (ID) faculty and g...
A new generation of feminist activists such as Amanda Gorman, educators like Lesley-Ann Noel and des...
In this article, human–computer interaction (HCI) is explored as a design-oriented practice nurturin...
This thesis examines what it means for technology to open, and how that open technology may be appli...
This paper considers the extent to which Feminism is a design tool: a reflective strategy that enabl...
Imagine a game design classroom in which students not only hone artistic and technical design skills...
Curatorial note from Digital Pedagogy in the Humanities: FemTechNet describes itself as “an activate...
In recent years, information and communication technology has taken on whole new meanings in Western...
This book has come out of the work of the European ‘ATHENA’ Network, which is a network of higher ed...
This book has come out of the work of the European ‘ATHENA’ Thematic Network, which is a network of ...
This paper reports a workshop using a Participatory Design technique called Future Workshop that use...
The paper addresses, from the perspective of Communication Design, the issue of the representation o...
Curatorial note from Digital Pedagogy in the Humanities: Game design encourages people to think in t...
Currently, the debate regarding women’s representation in the most diffused media (e.g., advertisin...
interaction designers – how are new tools for design changing learning situations? Institutions for ...
In this critical autoethnography, we come together as female instructional design (ID) faculty and g...
A new generation of feminist activists such as Amanda Gorman, educators like Lesley-Ann Noel and des...
In this article, human–computer interaction (HCI) is explored as a design-oriented practice nurturin...
This thesis examines what it means for technology to open, and how that open technology may be appli...
This paper considers the extent to which Feminism is a design tool: a reflective strategy that enabl...
Imagine a game design classroom in which students not only hone artistic and technical design skills...
Curatorial note from Digital Pedagogy in the Humanities: FemTechNet describes itself as “an activate...
In recent years, information and communication technology has taken on whole new meanings in Western...
This book has come out of the work of the European ‘ATHENA’ Network, which is a network of higher ed...
This book has come out of the work of the European ‘ATHENA’ Thematic Network, which is a network of ...
This paper reports a workshop using a Participatory Design technique called Future Workshop that use...