Our presentation seeks to address current pitfalls within AR mobile game design, and offer up a set of guidelines for future game designs with the hopes of moving towards the production of games that account for an intersectional understanding of identity with regards to personal risk in particular spaces. To do so, we draw on post-humanist understandings of technological mediation, human geography, and the social ecology of public space. ☞ Please see live copy of slides here: https://bit.ly/2MfLfYg
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
Augmented Reality (AR) will have important effects on the ways in which spaces and places take meani...
This paper explores the perceptions of public and private information spaces through the creation of...
Digital games have the potential for changing attitudes towards social issues such as climate change...
This chapter examines the relationship between disability, mobile technology and gaming, with a spec...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
Humans have gone through a long journey of evolution resulting in continuous improvement of living s...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
Over the past decade, non-profit organizations have used alternate reality games (ARG) to raise awar...
Although the majority of Augmented Reality (AR) scholarship is based in Computer Science disciplines...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
Redefining the city as interactive media can reveal new possibilities for architects and designers. ...
Augmented Reality (AR) will have important effects on the ways in which spaces and places take meani...
This paper explores the perceptions of public and private information spaces through the creation of...
Digital games have the potential for changing attitudes towards social issues such as climate change...
This chapter examines the relationship between disability, mobile technology and gaming, with a spec...
Hybrid reality games such as Pokémon GO enable new approaches to embodied space that problematise tr...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around t...
Humans have gone through a long journey of evolution resulting in continuous improvement of living s...
The mobile app game, “Pokémon GO” became a worldwide phenomenon immediately following its initial re...
Over the past decade, non-profit organizations have used alternate reality games (ARG) to raise awar...
Although the majority of Augmented Reality (AR) scholarship is based in Computer Science disciplines...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...