With students increased use of 21st century technologies and media, the neuropathy of their minds has changed. Students expect information to come faster and more readily. As a result, students are not as interested in or engaged with instructional strategies that have worked with prior generations of students. Congruently, students are easily engaged with video games and can play for hours. With the adoption of Common Core State Standards students are expected to develop problem solving, critical thinking, collaborative skills, and become independent learners. According to Jean Piaget\u27s learning theory of assimilation and accommodation, students gain knowledge through what they already have an understanding of; what students of the 21st...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification teaches children many new abilities at a young age. It also increases their emotional w...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
With students increased use of 21st century technologies and media, the neuropathy of their minds ha...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
The use of emergent technologies in education has evolved tremendously since the 21st century. For p...
The purpose of the research is to change the way the traditional classroom works and how students ar...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Engaging elementary school students in various school subjects has always been a difficult task for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification teaches children many new abilities at a young age. It also increases their emotional w...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
With students increased use of 21st century technologies and media, the neuropathy of their minds ha...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
The use of emergent technologies in education has evolved tremendously since the 21st century. For p...
The purpose of the research is to change the way the traditional classroom works and how students ar...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Engaging elementary school students in various school subjects has always been a difficult task for ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Educators in classrooms all over the world are focused on integrating and utilizing new technologies...
Gamification teaches children many new abilities at a young age. It also increases their emotional w...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...