What are games? What is democracy? Why is it important that democracy is not a game? This paper hopes to answer those questions. Games give us clear and precise worlds to be a part of for just a few moments. Democracy allows the people to select and hold accountable their government. Relying on the work of C. Thi Nguyen to discuss games and Joseph Schumpeter to discuss democracy, I argue that we ought not to treat democracy as a game. I suggest that Schumpeter portrays democracy as democracy gamified and offer reasons for why this is bad. Nguyen’s work can help us understand the problems of gamification and why we should avoid gamifying vast parts of our lives. After discussing what is good about games and what is bad about gamified democra...
When we think of Democracy as a way of governance, usually modern democratic states come to mind. Mo...
Abstract. Democracy resolves conflicts in difficult games like Prisoners ’ Dilemma and Chicken by st...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)It is a common belief ...
Decisions in democracy are binding not in virtue of being true or good, but on account of being an o...
In this introduction to the special issue, we trace the digital game’s potential to represent (un)de...
Gamification in digital design harnesses game-like elements to create rewarding and competitive syst...
The author analyzes procedural and instrumental theories of democracy, interpreting them in the cont...
In this review article, I argue that games are complementary, not self-supporting, learning tools fo...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Democratic theory passed through two major developments during the last 20 years: the first one was ...
International audienceThe applications of gamification and the contexts in which game elements can b...
Self-determination in politics has become the ideal everybody accepts. This paper argues that such c...
The paper starts from the observation that the forms of citizen participation have changed considera...
"The paper starts from the observation that the forms of citizen participation have changed consider...
When we think of Democracy as a way of governance, usually modern democratic states come to mind. Mo...
Abstract. Democracy resolves conflicts in difficult games like Prisoners ’ Dilemma and Chicken by st...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)It is a common belief ...
Decisions in democracy are binding not in virtue of being true or good, but on account of being an o...
In this introduction to the special issue, we trace the digital game’s potential to represent (un)de...
Gamification in digital design harnesses game-like elements to create rewarding and competitive syst...
The author analyzes procedural and instrumental theories of democracy, interpreting them in the cont...
In this review article, I argue that games are complementary, not self-supporting, learning tools fo...
The civic world is rapidly changing in response to the affordances of the digital age, which ushered...
Democratic theory passed through two major developments during the last 20 years: the first one was ...
International audienceThe applications of gamification and the contexts in which game elements can b...
Self-determination in politics has become the ideal everybody accepts. This paper argues that such c...
The paper starts from the observation that the forms of citizen participation have changed considera...
"The paper starts from the observation that the forms of citizen participation have changed consider...
When we think of Democracy as a way of governance, usually modern democratic states come to mind. Mo...
Abstract. Democracy resolves conflicts in difficult games like Prisoners ’ Dilemma and Chicken by st...
Videogames have dominated popular culture for some time, but only in 2004 did they make a significan...