The purpose of this research is to increase creativity and mathematics achievement of students in class VIID SMP N 2 Dukun, Magelang with cooperative learning model TGT (Teams Games Tournaments). Type Classroom Action Research. The subject class VIID and object creativity and mathematics learning achievement. Techniques of data collection are using observation, questionnaires, tests, and documentation. The results after application of TGT models, creativity and mathematics learning achievement have increased. This is indicated by the average percentage of questionnaires result of student learning creativity by 47,27% pre-cycle, the first cycle of 60,74%, and 71,27% in the second cycle. Results of students mathematics learning achievement te...
This study aims to (1) find out the increased activity of students in teaching and learning activiti...
The purposes of this research were to increase the student’s interest andachievement in learning m...
The purposes of this research were to increase the student’s interest andachievement in learning m...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
This study aims to describe and explain the process of improving the implementation of learning math...
The problem behind this research is the low learning outcomes of students in mathematics in class V ...
The purpose of this research are to: (1) To describe the application of mathematics learning with co...
The purpose of this research are to: (1) To describe the application of mathematics learning with co...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to (1) find out the increased activity of students in teaching and learning activiti...
The purposes of this research were to increase the student’s interest andachievement in learning m...
The purposes of this research were to increase the student’s interest andachievement in learning m...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
The purpose of this research is to increase creativity and mathematics achievement of students in cl...
This study aims to describe and explain the process of improving the implementation of learning math...
The problem behind this research is the low learning outcomes of students in mathematics in class V ...
The purpose of this research are to: (1) To describe the application of mathematics learning with co...
The purpose of this research are to: (1) To describe the application of mathematics learning with co...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) determine the responses of students in learning mathematics with a cooperati...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to: (1) find out how to apply the Team Game Tournament (TGT) type cooperative model ...
This study aims to (1) find out the increased activity of students in teaching and learning activiti...
The purposes of this research were to increase the student’s interest andachievement in learning m...
The purposes of this research were to increase the student’s interest andachievement in learning m...