There needs to be a mathematics learning media that is in accordance with the times, so that it can motivate students to learn. This study aims to determine the development and feasibility of the Matematika Pintar application to mathematics learning for class VII. The application was created with the help of Adobe Flash CS6 software. The research method used is Research and Development (R&D) with the ADDIE model. The results of this study are: (1) Matematika Pintar contains all class VII material and has received suggestions from material experts, media experts, and users, (2) the feasibility results are based on the feasibility test of 2 material experts with a questionnaire instrument related to the aspects of completeness and accurac...
The objective of this research and development was to produce a product of learning media based on a...
Development of mathematics learning media based on android about 21st Century Skill of Junior High S...
The research aims to produce an interactive learning media. This research is included in the type of...
This research aims to develop mathematics learning media on similarity and congruence material as an...
In the era of industrial revolution 4.0 and community technology 5.0, smartphones are currently very...
Lack of innovative learning media that is interesting, practical and easy to use in learning such as...
This study to develop android-based mathematics learning media using the context of Palembang City a...
The purpose of this research is to produce an android application that is valid, practical, and effe...
The purpose of this study was to determine the development of android-based interactive multimedia l...
ABSTRAK Penelitian ini bertujuan untuk; 1) mengetahui proses pengembangan media pembelajaran matemat...
Technology in education demands innovative and creative learning by utilizing android smartphones to...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa aplikasi pembelajaran matemat...
€” World quintessence of education is currently experiencing a significant increase in line with im...
Abstract— World quintessence of education is currently experiencing a significant increase in line...
This study aims to produce and test the feasibility of interactive multimedia application products f...
The objective of this research and development was to produce a product of learning media based on a...
Development of mathematics learning media based on android about 21st Century Skill of Junior High S...
The research aims to produce an interactive learning media. This research is included in the type of...
This research aims to develop mathematics learning media on similarity and congruence material as an...
In the era of industrial revolution 4.0 and community technology 5.0, smartphones are currently very...
Lack of innovative learning media that is interesting, practical and easy to use in learning such as...
This study to develop android-based mathematics learning media using the context of Palembang City a...
The purpose of this research is to produce an android application that is valid, practical, and effe...
The purpose of this study was to determine the development of android-based interactive multimedia l...
ABSTRAK Penelitian ini bertujuan untuk; 1) mengetahui proses pengembangan media pembelajaran matemat...
Technology in education demands innovative and creative learning by utilizing android smartphones to...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa aplikasi pembelajaran matemat...
€” World quintessence of education is currently experiencing a significant increase in line with im...
Abstract— World quintessence of education is currently experiencing a significant increase in line...
This study aims to produce and test the feasibility of interactive multimedia application products f...
The objective of this research and development was to produce a product of learning media based on a...
Development of mathematics learning media based on android about 21st Century Skill of Junior High S...
The research aims to produce an interactive learning media. This research is included in the type of...