THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENTS. The ease of using the internet is currently widely used by teenagers to operate online games. Online games are games that can be played together through a network. The high frequency of online game usage results in teens experiencing online game addiction. Friends are people outside the family who can provide comfort for teenagers. Through peer counseling, they hope to be able to exchange ideas and assess which actions are necessary or not to take. The purpose of this study is to test the effectiveness of peer counseling to reduce online game addiction in students. The method used in this research is experimental research. The design of th...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Siwa yang mengalami kecanduan online game merasakan kompulsi yang tidak terkontrol dalam dirinya unt...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
ABSTRACT The purpose of this research is to effectiveness of reality group counseling to hel...
Online game is one of the internet services that attracts the attention of public. The phenomenon of...
The purpose of this study is to mengetahui keberterimaan produkyang berupa Creative Cognitive Behavi...
Generally, the handling of online game addiction in adolescents is still dominated by conventional c...
Research conducted directly in schools showed that several students experienced moderate and hi...
The phenomenon of online game addiction in adolescents must be balanced with high regulations so tha...
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behav...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
THE EFFECTIVENESS OF PEER COUNSELING TO REDUCE ONLINE GAME ADDICTION IN MIDDLE SCHOOL STUDENT...
Siwa yang mengalami kecanduan online game merasakan kompulsi yang tidak terkontrol dalam dirinya unt...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
ABSTRACT The purpose of this research is to effectiveness of reality group counseling to hel...
Online game is one of the internet services that attracts the attention of public. The phenomenon of...
The purpose of this study is to mengetahui keberterimaan produkyang berupa Creative Cognitive Behavi...
Generally, the handling of online game addiction in adolescents is still dominated by conventional c...
Research conducted directly in schools showed that several students experienced moderate and hi...
The phenomenon of online game addiction in adolescents must be balanced with high regulations so tha...
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behav...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Adolescent who got some addiction of online game has negative cognition. The research goal is to kno...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...