Learning history is learning about several facts in the past, where the learner contains several facts about history. One of the difficulties in learning history is memorized several facts. The memorization learning process can be improved by giving the entertainment experience. Before a game is built, the genre is the most important thing that needs to be defined first. The selection of genre for history learning games is very important because it will determine the effectiveness of the content in conveying the content of the story from the subject matter. It makes students not only know the names of the characters, the dates, and events, but also can convey moral values and patriotism and have critical thinking. In this study, characteris...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The starting point of this project was the research seminar "Planning lessons with video games," iss...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
Learning history is learning about several facts in the past, where the learner contains several fac...
This study aims to find out about the implemention of game-based learning methods that can be used b...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The paper presents qualitative research in creating and using board games as educational media in hi...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
International audienceFor decades, board games have been used in educational context to improve the ...
User experience (UX) and user interface design of an educational game are important in enhancing and...
How may historians best express history through computer games? This article sug-gests that the answ...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The starting point of this project was the research seminar "Planning lessons with video games," iss...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...
Learning history is learning about several facts in the past, where the learner contains several fac...
This study aims to find out about the implemention of game-based learning methods that can be used b...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The paper presents qualitative research in creating and using board games as educational media in hi...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
International audienceFor decades, board games have been used in educational context to improve the ...
User experience (UX) and user interface design of an educational game are important in enhancing and...
How may historians best express history through computer games? This article sug-gests that the answ...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The starting point of this project was the research seminar "Planning lessons with video games," iss...
Game-based learning (GBL) is an emerging field reaching new contexts. Research has reported about s...