Learning history is learning about several facts in the past, where the learner contains several facts about history. One of the difficulties in learning history is memorized several facts. The memorization learning process can be improved by giving the entertainment experience. Before a game is built, the genre is the most important thing that needs to be defined first. The selection of genre for history learning games is very important because it will determine the effectiveness of the content in conveying the content of the story from the subject matter. It makes students not only know the names of the characters, the dates, and events, but also can convey moral values and patriotism and have critical thinking. In this study, characteris...
The paper presents qualitative research in creating and using board games as educational media in hi...
The paper presents qualitative research in creating and using board games as educational media in hi...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Learning history is learning about several facts in the past, where the learner contains several fac...
This study aims to find out about the implemention of game-based learning methods that can be used b...
This study aims to find out about the implemention of game-based learning methods that can be used b...
This study aims to find out about the implemention of game-based learning methods that can be used b...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The paper presents qualitative research in creating and using board games as educational media in hi...
The paper presents qualitative research in creating and using board games as educational media in hi...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
Learning history is learning about several facts in the past, where the learner contains several fac...
This study aims to find out about the implemention of game-based learning methods that can be used b...
This study aims to find out about the implemention of game-based learning methods that can be used b...
This study aims to find out about the implemention of game-based learning methods that can be used b...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
Computer Games have changed the world as they influence our culture and lives. Games with educationa...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
The aim of this research is, first, to determine the validity of a simulation game as a method of te...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
The paper presents qualitative research in creating and using board games as educational media in hi...
The paper presents qualitative research in creating and using board games as educational media in hi...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...