All humans, including children, need comfort in life. Games are one of the entertainment for children. According to the Indonesian Ministry of Communication and Informatics data, at least 30 million children and adolescents in Indonesia are internet users, and digital media is currently the main choice of communication channels they use. There is another perception that interactive games can inhibit children's education, which makes children lazy to learn. This condition is the idea of researchers to create learning media that combines ”game” and ”learning” which is packaged in Edutainment: @KAR (short for character games). This research is through a descriptive procedural research model, which outlines the steps that must be followed to pr...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
Traditional games are now disappearing due to the existence of games from foreign nations which are ...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
The very rapid development of technology, especially in learning educational games, has an im...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
Traditional games are now disappearing due to the existence of games from foreign nations which are ...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million chil...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Technology has become the consumption of the wider community, one of which is the entertainment need...
The very rapid development of technology, especially in learning educational games, has an im...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
When it has entered the era of technology that is increasingly developing, one of which is the rampa...
Traditional games are now disappearing due to the existence of games from foreign nations which are ...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...