Along with the development of technology, the implementation of gamification, namely bringing game elements in various fields, has been widely carried out, including in e-commerce or electronic commerce. The implementation of gamification is carried out for various purposes, such as getting consumers to be actively involved with a brand. This research was conducted on the implementation of Shopee Tanam gamification in the Shopee Indonesia application to explain whether there is an effect of gamification on brand engagement through electronic satisfaction or better known as e-satisfaction. The concept used is gamification with the dimensions of entertainment, interaction, and novelty; e-satisfaction related to convenience, customization, inf...
E-Commerce merupakan salah satu konsep pemasaran produk dan jasa secara digital yang sedang populer ...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
The mobile marketing application such as gamification has been used among online marketers which hop...
Seiring berkembangnya teknologi, pengimplementasian gamification, yaitu membawa elemen permainan dal...
Recently companies started to use gamification in their businesses by applying techniques and concep...
The increase in internet users in Indonesia has resulted in a rapid increase in e-commerce transacti...
Abstract The purpose of this research is to analyze the role of Gamification Principles and Perceiv...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Persaingan antar e-commerce semakin ketat setiap tahunnya. Agar dapat bersaing brand-brand tersebut ...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
This research analysis was conducted to examine the influence of gamified loyalty programs on custom...
How people enjoy games, especially online games, is seen as an opportunity to attract visitors, in t...
This study aims to analyze the effect of gamification on the intention of engagement and brand attit...
Penjualan adalah kegiatan antara penjual dan pembeli dimana penjual menjual barang dan jasa yang ber...
E-Commerce merupakan salah satu konsep pemasaran produk dan jasa secara digital yang sedang populer ...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
The mobile marketing application such as gamification has been used among online marketers which hop...
Seiring berkembangnya teknologi, pengimplementasian gamification, yaitu membawa elemen permainan dal...
Recently companies started to use gamification in their businesses by applying techniques and concep...
The increase in internet users in Indonesia has resulted in a rapid increase in e-commerce transacti...
Abstract The purpose of this research is to analyze the role of Gamification Principles and Perceiv...
Gamification became a new attractive way to strengthen relations with consumers for companies and br...
Persaingan antar e-commerce semakin ketat setiap tahunnya. Agar dapat bersaing brand-brand tersebut ...
Gamification is a relatively new concept that has seen a significant increase in its use in recent y...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
This research analysis was conducted to examine the influence of gamified loyalty programs on custom...
How people enjoy games, especially online games, is seen as an opportunity to attract visitors, in t...
This study aims to analyze the effect of gamification on the intention of engagement and brand attit...
Penjualan adalah kegiatan antara penjual dan pembeli dimana penjual menjual barang dan jasa yang ber...
E-Commerce merupakan salah satu konsep pemasaran produk dan jasa secara digital yang sedang populer ...
With the increasing use of mobile devices in the world and in Turkey, it is possible for companies t...
The mobile marketing application such as gamification has been used among online marketers which hop...