In playing various video game, gamers unconsciously and automaticly embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the process of playing, which can occur inside and outside of the video game. The playing intensity and the amount of time spend in playing video game determine the overall process of embodiment and immersion, beside the player sociocultural condition. This research uses ethnography to identify how gamers play the video game to fulfill their intrinsic needs such as competence, autonomy and relatedness. To cite this article (7th APA Style): Yuwono, A. I., Simatupang, G. R. L. L. & Salam, A. (2018). P...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the i...
In playing various video game, gamers unconsciously and automaticly embodied theirself inside the vi...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
The number of gamers has increased rapidly during the Covid-19 pandemic. However, researchers in thi...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
This thesis is exploring a new approach to the little known and conceptually diversified subject of ...
This study investigates player-videogame relationships, with a greater ambition of developing a play...
Mobile Legends Game is an online game which is an online game that is a phenomenon in all major citi...
Penelitian ini bertujuan untuk melihat bagaimana Konstruksi identitas para pemain game online Line P...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the i...
In playing various video game, gamers unconsciously and automaticly embodied theirself inside the vi...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
The number of gamers has increased rapidly during the Covid-19 pandemic. However, researchers in thi...
In the world of digital video games, human players are present through surrogates. Surrogates in the...
This thesis is exploring a new approach to the little known and conceptually diversified subject of ...
This study investigates player-videogame relationships, with a greater ambition of developing a play...
Mobile Legends Game is an online game which is an online game that is a phenomenon in all major citi...
Penelitian ini bertujuan untuk melihat bagaimana Konstruksi identitas para pemain game online Line P...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
The video gaming industry is an ever-expanding one. According to Reuters, the global net worth of th...
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the i...