The present research is a classroom action carried out with procedures starting from planning, action, observation, and reflection. The aim of the study is to obtain a concrete description of the use of game technique in improving students' reading comprehension skill and the change of students' behavior during and after learning activities. This research was conducted at SD Islamiyah Medan, involving 35 students as participants. The data was analyzed in three stages, namely: (1) reducing data, (2) presenting data, dan (3) Drawing the conclusion or verifying data. Pre-test and post-test in cycle I showed a very significant increase in reading interest in what was carried out on students with the average score of students. Based on this find...
Digital game-based learning is a tool to support the learning process since it has educational princ...
This journal is made based on the action research in order to improve students' speaking ability by ...
This research aims to investigate the use of jigsaw and educational game to maximize the sophomores’...
This research is conducted because of the low reading interest of Cikeruh I Public Elementary School...
ABSTRACT Posing questions can help students solve their reading problems such as by guiding them in...
Since the teaching of English in Indonesia is concentrated on developing the students’ reading compr...
This research is motivated by the low reading ability of class II students at SDS 440 Ganesha. Throu...
This research aims to improve students reading skills through the application of the technique of co...
Students could enrich their knowledge by reading books or from the other sources, whether in academi...
Asmara Hadi,2015.Improving The Students Reading Comprehension Using Communicative Approach Through G...
The main problem in this study is the low reading ability of students which aims to improve early re...
Background of this research is based on the teaching reading process, which needs technique to make ...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
Reading is considered one of the main skills that English as a foreign language learner needs to acq...
The objectives of this research are (1) to describe steps in the implementation of joyful learning s...
Digital game-based learning is a tool to support the learning process since it has educational princ...
This journal is made based on the action research in order to improve students' speaking ability by ...
This research aims to investigate the use of jigsaw and educational game to maximize the sophomores’...
This research is conducted because of the low reading interest of Cikeruh I Public Elementary School...
ABSTRACT Posing questions can help students solve their reading problems such as by guiding them in...
Since the teaching of English in Indonesia is concentrated on developing the students’ reading compr...
This research is motivated by the low reading ability of class II students at SDS 440 Ganesha. Throu...
This research aims to improve students reading skills through the application of the technique of co...
Students could enrich their knowledge by reading books or from the other sources, whether in academi...
Asmara Hadi,2015.Improving The Students Reading Comprehension Using Communicative Approach Through G...
The main problem in this study is the low reading ability of students which aims to improve early re...
Background of this research is based on the teaching reading process, which needs technique to make ...
Kahoot! Game is one of the advancements in learning technology. It can facilitate and motivate the s...
Reading is considered one of the main skills that English as a foreign language learner needs to acq...
The objectives of this research are (1) to describe steps in the implementation of joyful learning s...
Digital game-based learning is a tool to support the learning process since it has educational princ...
This journal is made based on the action research in order to improve students' speaking ability by ...
This research aims to investigate the use of jigsaw and educational game to maximize the sophomores’...