The recent introduction of many new three dimensional applications and display technologies has created the need for new human-computer interfaces in order to interact with them in a simpler and more natural way compared to what is possible with traditional devices such as the keyboard and mouse. In this work we describe a novel interface for interactive 3D browsing that relies only on the direct acquisition of hand gestures exploiting data from depth cameras such as the Microsoft Kinect. We do not aim at introducing a complete working system for this task, but instead all the various building blocks and available techniques will be presented in order to construct a framework inside which the various components can be fitted
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
In modern life, human–computer interaction has received the most interest from researchers, especial...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
In this paper, we use the output of a 3D sensor (ex. Kinect from Microsoft) to capture depth images ...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
We built a gesture recognition interface system, which can determine from among the objects projecte...
We built a gesture recognition interface system, which can determine from among the objects projecte...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
In modern life, human–computer interaction has received the most interest from researchers, especial...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
In this paper, we use the output of a 3D sensor (ex. Kinect from Microsoft) to capture depth images ...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
We built a gesture recognition interface system, which can determine from among the objects projecte...
We built a gesture recognition interface system, which can determine from among the objects projecte...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but i...
International audienceBesides the emergence of many input devices and sensors, they are still unable...
Vision-based hand gesture interactions are natural and intuitive when interacting with computers, si...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
Abstract—This paper introduces an algorithm to track palm and fingertips based on images with depth ...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...