This study aims to analyze the factors in mobile game adoption that are influenced by game features and technology acceptance models. Partial least square is used to analyze the relationship between game features, perceived ease of use, perceived usefulness, attitude, and intention to play mobile games. This study uses a sample of 408 respondents who have played mobile games in the past month. The results showed that game features are a determinant of intention to play mobile games. Game features also affect players' intentions and attitudes to play mobile games if the game features are easy to play and useful when played. Increasing mobile adoption requires features that are easy to play and useful if played. It will affect the player's at...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Mobile games grew to account for one-third of the global games industry in 2015. They dominated Sout...
The games industry has been growing prosperously with the development of information technology. Rec...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
Mobile games are considered as one of the emerging mobile services in recent years and mobile gaming...
Abstract: The paper presents the design and the results of a project studying the adoption of mobile...
[[abstract]]Online gaming keeps growing as a virtual entertainment industry with the improvement in ...
Mobile games grew to account for one-third of the global games industry in 2015. They dominated Sout...
The games industry has been growing prosperously with the development of information technology. Rec...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
The gaming industry has become one of the most promising markets, and playing a game is also has bee...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Abstract: Technology Acceptance Model was developed in order to describe therelationship between use...
In this paper we present the development of a research model of mobile gaming acceptance that includ...