The use of distance learning technology (e-learning) needs to be addressed so that learning objectives can be achieved effectively even though the activities are not carried out face-to-face in the classroom. One way to increase the focus and interest of students in learning activities is the use of elements in games in e-learning learning media or also known as gamification. Most of the gamification platforms are licensed or paid, so Teachers have to pay extra. The solution to this problem is to provide teachers with training and mentoring on the use of the online gamification platform where the application is free and simple to use. The purpose of this community service activity is to introduce and improve the digital competence of teache...
The pandemic covid-19 over the past two years made major changes in the education world especially s...
The COVID-19 pandemic and the related containment measures have severely hit the labour market. Neve...
The development of technology in the industrial era 4.0 penetrated almost all areas of life includin...
Gamification applications for online learning are something that needs to be socialized at this time...
Karena pengajaran tatap muka tidak selalu memungkinkan, maka perlu menggunakan strategi e-learning u...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The COVID-19 pandemic has caused such an unprecedented disturbance to the world, particularly on the...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
Over the past few years the application of educational technology in the classroom setting has been ...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
Engaging elementary school students in various school subjects has always been a difficult task for ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
The pandemic covid-19 over the past two years made major changes in the education world especially s...
The COVID-19 pandemic and the related containment measures have severely hit the labour market. Neve...
The development of technology in the industrial era 4.0 penetrated almost all areas of life includin...
Gamification applications for online learning are something that needs to be socialized at this time...
Karena pengajaran tatap muka tidak selalu memungkinkan, maka perlu menggunakan strategi e-learning u...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The COVID-19 pandemic has caused such an unprecedented disturbance to the world, particularly on the...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
The teaching community has been struggling to engage learners, whether it be a traditional classroom...
Over the past few years the application of educational technology in the classroom setting has been ...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
Engaging elementary school students in various school subjects has always been a difficult task for ...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
The pandemic covid-19 over the past two years made major changes in the education world especially s...
The COVID-19 pandemic and the related containment measures have severely hit the labour market. Neve...
The development of technology in the industrial era 4.0 penetrated almost all areas of life includin...