This thesis aims to illuminate and describe how there are problems with the development of virtual reality regarding visually impaired people. After discussing the reasons how and why this is a problem, this thesis will provide some possible solutions to develop virtual reality into a more user accessible technology, specifically for the visually impaired. As the popularity of virtual reality increases in digital culture, especially with Facebook announcing their development of Metaverse, there is a need for a future virtual reality environment that everyone can use. And it is in these early stages of development, that the need to address the problem of inaccessibility arises. As virtual reality is a relatively new medium in digital culture...
Early expectations of the contribution that virtual reality (VR) could make to education far exceede...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
"The findings from this thesis show that virtual worlds offer valuable affordances for people with ...
This thesis aims to illuminate and describe how there are problems with the development of virtual r...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
Research into the creation of assistive technologies is increasingly incorporating the use of virtua...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Background Homonymous visual field deficits is a condition where parts of the patient s vision are l...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Virtual Reality (VR) is an extensive field where significant development has been made. A critical a...
The primary goal of this research is to investigate the possibilities of utilizing audio feedback to...
Early expectations of the contribution that virtual reality (VR) could make to education far exceede...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
"The findings from this thesis show that virtual worlds offer valuable affordances for people with ...
This thesis aims to illuminate and describe how there are problems with the development of virtual r...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rat...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
Research into the creation of assistive technologies is increasingly incorporating the use of virtua...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Background Homonymous visual field deficits is a condition where parts of the patient s vision are l...
Most of us do not know how a visually impaired person perceives and acts within the environment in e...
Virtual Reality (VR) is an extensive field where significant development has been made. A critical a...
The primary goal of this research is to investigate the possibilities of utilizing audio feedback to...
Early expectations of the contribution that virtual reality (VR) could make to education far exceede...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
"The findings from this thesis show that virtual worlds offer valuable affordances for people with ...