Over the past 50 years the part of digital games in our everyday’s mediause has consistently grown. They are thus an extremely revealing source for publichistory. This chapter argues that digital games are among other things a‘historicalform.’They are not merely products of entertainment, but as cultural artifacts com-municate perceptions of history. Digital games are also‘historical sources.’Becausethey are developed from the inside of societies, they are shaped by cultures and pol-itics. Furthermore, digital games are‘historical research tools’.Historical simula-tions can help to understand historical structures and processes. There are howeverpractical, methodical and technical challenges for public historians. Historiansmust have a comp...
Games which involve historical topics have always been a staple of digital games, but at the same ti...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Games of History provides an understanding of how games as artefacts, textual and visual sources on ...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Videogames are a common way that members of the general public engage with historical material. This...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
The Digital Turn in history has reformulated our documentation processes, transformed the ways we ar...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
The aim of this chapter is to highlight some of the constraints present inthe development of games w...
This chapter examines history students' perceptions of their learning about the past through playing...
Games which involve historical topics have always been a staple of digital games, but at the same ti...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Games of History provides an understanding of how games as artefacts, textual and visual sources on ...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Videogames are a common way that members of the general public engage with historical material. This...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
The Digital Turn in history has reformulated our documentation processes, transformed the ways we ar...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on...
Abstract The purpose of this article is to analyze the relationship between digital games and tempor...
The aim of this chapter is to highlight some of the constraints present inthe development of games w...
This chapter examines history students' perceptions of their learning about the past through playing...
Games which involve historical topics have always been a staple of digital games, but at the same ti...
© 2016 Dr. Benjamin NicollVideogame scholars are beginning to call for more sustained, critical, and...
Games of History provides an understanding of how games as artefacts, textual and visual sources on ...