Dynamic music systems are often found in video games for interactively altering music as a result of player input and game events. Real-time recomposition of music is a ``holy grail'' of dynamic soundtracks. However, common approaches based on managing multi-track audio and sequenced segments face challenges in responding musically to events. Audio tracks are limited due to a lack of granularity and sequenced content is unwieldy due to the complexity of relationships. Many of these limitations can be addressed, in part, by the representation used for the musical material. In this thesis I engage with generative sequencing for dynamic soundtracks through application of algorithmic composition to manage complexity. In this practice, I utilis...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
This study contributes to practical discussions on the composition of dynamic music for video games ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
In video games, music must often change quickly from one piece to another due to player interaction,...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
A thesis submitted to the Faculty of Humanities, University of Witwatersrand, Johannesburg, in fulf...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
In this project, I used generative and algorithmic processes to produce raw material for further dev...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Video games as interactive media provide a natural venue for algorithmic music as the soundtracks wh...
This study contributes to practical discussions on the composition of dynamic music for video games ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
In video games, music must often change quickly from one piece to another due to player interaction,...
Transitioning from one section of music to another is a core problem for game music. As such, develo...
Music plays an essential role in storytelling within video games. Unlike motion pictures, which use ...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
A thesis submitted to the Faculty of Humanities, University of Witwatersrand, Johannesburg, in fulf...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wo...
In this project, I used generative and algorithmic processes to produce raw material for further dev...
As non-linear media such as videogames and interactive applications are getting more popular each ye...
As video games have grown from crude and simple circuit-based artefacts to a multibillion dollar wor...
Computer gaming has grown over the last decade from simple entertainment to a high-level art form. ...