In the study of eating behavior, taking into account the context of consumption within the experimental framework ensures the capacity of the data collected to be generalized to human functioning in the real world. Through this thesis, we test the validity of the "virtual reality" tool to bring the consumer, through a sensorimotor activity in digital reconstruction of the consumption episode, to a behavior representative of his/her reality. To assess this tool, we refer to the consumer's state of presence, his/her sense of existence within the virtual environment (of being where he/she acts). We examine this virtual immersion, in, its form (perceptual enrichment of the context), its content (identification of the reality to reproduce), to t...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
In the study of eating behavior, taking into account the context of consumption within the experimen...
How can virtual reality be a medium to enhance inclusion and interaction among tablemates? How is it...
The eating experience is multimodal. As we consume a dish, we perceive much more than that which ini...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
International audienceVirtual reality is a new technology that can be used to model an environment w...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
Immersive virtual reality (VR) videos can replicate complex real-life situations in a systematic, re...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
In the study of eating behavior, taking into account the context of consumption within the experimen...
How can virtual reality be a medium to enhance inclusion and interaction among tablemates? How is it...
The eating experience is multimodal. As we consume a dish, we perceive much more than that which ini...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
We present a new theoretical context for virtual reality: virtual reality is defined as a mediated e...
International audienceVirtual reality is a new technology that can be used to model an environment w...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
International audienceAs Virtual Reality usages expand, as professional tools in one hand and as gam...
Immersive virtual reality (VR) videos can replicate complex real-life situations in a systematic, re...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...
International audienceThis study aimed to test the validity of visual representations of food produc...