Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hours/day playing video games. Some video games offer physically active components as part of gameplay. We sought to determine if these active video games (AVGs) can elicit at least moderate PA in children, identify game elements important for PA, and determine if they are fun to play. Methods: Twenty children aged 8 to 16 years underwent cardiopulmonary exercise testing to determine their heart rate (HR) at ventilatory threshold. Participants played 2 different AVGs, and the gaming time that each participant\u27s HR was above the HR thresholds for moderate and vigorous PA was determined. Gameplay elements that supported or inhibited active gamep...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
There has been increased research interest in the use of active video games (in which players physic...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Children are becoming more inactive and are spending a significant proportion of their time particip...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
There has been increased research interest in the use of active video games (in which players physic...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Energy expenditure studies have shown that playing Active Video Games (AVGs) is positively associate...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Children are becoming more inactive and are spending a significant proportion of their time particip...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...