The purpose of this study is to gain a better understanding of the usefulness of online videogames for promoting second language (L2) acquisition. To achieve this goal, I analyzed the specific types of interaction that take place between English language learners while playing the online videogame entitled Guild Wars 2. Previous research has shown that there can be positive results on L2 acquisition from interaction that occurs while playing video games known as massive multiplayer online role-playing games (MMORPGs). MMORPGs immerse players in virtual worlds that are populated by hundreds of other people, and all are participating in the game in real time. Learners who opt to play the game in a foreign or second language (L2) are exposed t...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This study investigates the learning experiences of three L2 learners of English in connection to th...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
As information and communication technology (ICT) plays more important role in recent years, the use...
The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language le...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
The purpose of this chapter is twofold (1) to review the benefits of online videogames for promoting...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This study investigates the learning experiences of three L2 learners of English in connection to th...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
As information and communication technology (ICT) plays more important role in recent years, the use...
The purpose of this chapter is twofold: (1) to review the benefits of digital game-based language le...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...