Expert sport performers cope with a multitude of visual information to achieve precise skill goals under time stress and pressure. For example, a major league baseball or cricket batter must read opponent variations in actions and ball flight paths to strike the ball in less than a second. Crowded playing schedules and training load restrictions to minimise injury have limited opportunity for field-based practice in sports. As a result, many sports organisations are exploring the use of virtual reality (VR) simulators. Whilst VR synthetic experiences can allow greater control of visual stimuli, immersion to create presence in an environment, and interaction with stimuli, compared to traditional video simulation, the underpinning mechanisms ...
The last decade, notably the past two years, have seen significant advancements in virtual reality (...
Traditional videos are frequently employed to assess anticipation within interceptive sports. Howeve...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
The world we live in is one which is obsessed with sport. It comes as no surprise then, that technol...
There has been a growing interest in using virtual reality (VR) for training perceptual-cognitive sk...
In order to be used for skill development and skill maintenance, virtual environments require accura...
There is growing interest in utilising virtual environments (VEs) in the context of sports. In parti...
International audienceNew possibilities for research and training in sport could be offered thanks t...
A rapidly developing area of research is focused on the use of virtual reality (VR) systems to enhan...
Superior performance in striking sports requires anticipation skill because of constraints imposed o...
Extended reality is an umbrella term used to describe three computer-generated technologies includin...
A rapidly developing area of research is focused on the use of Virtual Reality (VR) systems to enhan...
Thanks to VR technology advanced, there are many researches had used VR technology to develop a trai...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
The last decade, notably the past two years, have seen significant advancements in virtual reality (...
Traditional videos are frequently employed to assess anticipation within interceptive sports. Howeve...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
The world we live in is one which is obsessed with sport. It comes as no surprise then, that technol...
There has been a growing interest in using virtual reality (VR) for training perceptual-cognitive sk...
In order to be used for skill development and skill maintenance, virtual environments require accura...
There is growing interest in utilising virtual environments (VEs) in the context of sports. In parti...
International audienceNew possibilities for research and training in sport could be offered thanks t...
A rapidly developing area of research is focused on the use of virtual reality (VR) systems to enhan...
Superior performance in striking sports requires anticipation skill because of constraints imposed o...
Extended reality is an umbrella term used to describe three computer-generated technologies includin...
A rapidly developing area of research is focused on the use of Virtual Reality (VR) systems to enhan...
Thanks to VR technology advanced, there are many researches had used VR technology to develop a trai...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
The last decade, notably the past two years, have seen significant advancements in virtual reality (...
Traditional videos are frequently employed to assess anticipation within interceptive sports. Howeve...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...