We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimization of selected client views by distributing available transmission resources between geometry and texture components. Texture information is available at a server in the form of scalably compressed images, corresponding to a multitude of original image views. Surface geometry is also available at the server in the form of scalably compressed depth maps, again corresponding to a multitude of original views. Texture and depth components are both open to augmentation as more content becomes available. At any point in the interactive browsing experience, the server must decide how to allocate transmission resources between the delivery of new e...
We present a strategy for rendering in distributed virtual environments. A geometry database is main...
The visualization of large, dynamic and interactive 3D scenes has been a very important research fie...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
This paper contains an overview of a novel remote 3D visualization scheme. The scene is represented ...
This paper contains an overview of a novel remote 3D visualization scheme. The scene is represented ...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
The visualization and interactive navigation of 3D models, like virtual visits of museums, churches ...
The visualization and interactive navigation of 3D models, like virtual visits of museums, churches ...
Abstract—A view-dependent graphics streaming scheme is proposed in this work that facilitates intera...
We present a strategy for rendering in distributed virtual environments. A geometry database is main...
The visualization of large, dynamic and interactive 3D scenes has been a very important research fie...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...
We consider an interactive browsing environment for 3D scenes, which allows for the dynamic optimiza...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
We consider an interactive browsing environment, with greedy optimization of a current view, conditi...
This paper contains an overview of a novel remote 3D visualization scheme. The scene is represented ...
This paper contains an overview of a novel remote 3D visualization scheme. The scene is represented ...
This paper presents a novel approach for an interactive 3D models browsing environment. In the propo...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
The visualization and interactive navigation of 3D models, like virtual visits of museums, churches ...
The visualization and interactive navigation of 3D models, like virtual visits of museums, churches ...
Abstract—A view-dependent graphics streaming scheme is proposed in this work that facilitates intera...
We present a strategy for rendering in distributed virtual environments. A geometry database is main...
The visualization of large, dynamic and interactive 3D scenes has been a very important research fie...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...